![]() (Very useful when you're trying to beat the Low-Power Tunnel.) On rare occasions, the background will show your home screen. Background Twist (Works only on mobile): If you pause in any level, then close the game, and after a minute reopen it and unpause, you will notice that the background is extremely glitchy.It is not turning dark and I am already near the next tunnel. It makes it very easy to beat a level from the Low-Power-Tunnel when it turns light. Lightness: Sometimes in the Low-Power-Tunnel, instead of it turning off the power, it just stays light.Darkness: Sometimes when you play a level/watch a cutscene, the level/background will turn dark.Do not attempt to earn them if you are playing on Coolmath. A Journey Of 1000 Light Years and Galactic Vandalism (Cool Math): Since Player 03 sent Coolmath Games an updated copy of the game, the previously broken achievements (Including A Breath of Fresh Nothing and The Conscientious Lizard) have been fixed, but on Coolmath, these achievements cannot be earned.Once you refresh, everything will be back to normal but it will happen again if you play infinite mode too much. If you go into a new run again, nothing will be there and you can't die - you will keep running until you press Esc, and then if you press the infinite mode button (on the home screen) it will not let you back in, and if you go to your map to play/replay a level, it will not let you until you refresh your page. Then if you click on your screen or press space to go into a new run, your character will appear where you left off but you will die straight away. Infinite mode overload: Sometimes, when you play infinite mode too much you will go in this strange mode where you are in the middle of a run and your character just stops moving then, it will shrink and hide behind a tile and it will say you died.The effect ends once you stop jump buffering. Ramp height maintenance: With enough speed and by jumping from a ramp preceding a box (often seen in the Box Storage Area) you can maintain the height reached for every subsequent jump by jump buffering.This most commonly happens between levels and interacting with the Pastafarian's light bridge. Going through tiles: Sometimes, the character may go through the gaps between adjacent tiles, even though that should not happen.Report bugs from the Coolmath, Poki, or Player03 beta versions of Run 3 to the following page instead: ![]() If you know of any bugs in the game trilogy (including Run 1, Run 2, and Run 3), please add them here.
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